Color: Palettes lean towards darker, muted background tones (deep blues, purples, blacks) dramatically punctuated by intense artificial light sources – glowing visors (yellow/orange), neon blues, bright highlights, and lens flares. Color on the figures themselves is often applied in flat, clearly defined areas typical of cel-shading, with a focus on contrast and readability.
Lighting: Highly stylized and atmospheric, mimicking techniques used in animation and graphic novels. Strong rim lighting sculpts figures against darker backgrounds, glows emanate from technology, and dramatic highlights define forms. The lighting feels artificial, cinematic, and crucial for establishing the cyberpunk or neo-noir mood. Deep shadows are used extensively to create contrast and mystery.
Design Technique: Employs a clean, illustrative style strongly resembling cel-shaded 3D animation or refined 2D vector art. Features clear, often bold linework defining characters and objects, combined with flat color fills and sharp-edged highlights/shadows. Character designs often incorporate futuristic elements (cybernetics, visors) or retro technology (Walkman), placed within atmospheric, often dimly lit urban or interior environments. Composition focuses on character moments, mood, and narrative suggestion.